Shaun Loh Xian Feng
Game | Narrative Designer
Hero rumble!
Game Designer | Producer | Artist
The Game
Hero Rumble is a 2D platformer brawler where players fight other players as well as a powerful boss in each level.
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In this multiplayer, PvPvE game, up to 3 players take control of 1 warrior from a cast of 7 unique characters and engage in an all out battle for ultimate supremacy in up to 5 different worlds.
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In the world of Hero Rumble, different characters from arcade games meet up in a central game to battle for ultimate supremacy.
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Try the game!
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Project Duration
7
Months
Team Size
6
Game Engine
Platform
Responsibilities
Game Designer
- Focused on mechanics design and level design.
- Conceptualized aesthetics of different environments to house unique bosses.
- Designed level gimmicks and mechanics.​
- Worked on creating unique characters and move-sets.
- Balanced characters to feel different from one another mechanically.
- Based on particular traits, such as "Slow but sturdy" or "Melee focused".
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First Level Design for Factory Level
Second Level Design for Factory Level
Level Design for Storybook Level
Narrative Designer
- Wrote the overall setting for the game
- Broke down the characters into their inspiration games and gave appropriate backstories.
- Character inspirations range from fighting games to sports games. ​
- Designed character personalities and backstories.
- Created unique character stories to fit the game setting.
- Linked character stories together to fit within the same world.
- Grouped characters into sub-groups and expanded on their motivations.
- Designed worlds for bosses.
- Included back stories for the bosses.
- Tied in narrative into the loading screens and level descriptions. ​
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Artist
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- Worked primarily in Photoshop.
- Created 2D sprites
- Created 2D sprite sheets.
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- Created wire-frames for some UI
- Includes Character Select and stage Select.
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- Designed flow of the game
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- Designed in-game help panels and information.
- Included lists for each character's attacks.
- Includes both keyboard and controller controls.
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- Created loading screen using art assets by Danial.
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- Worked extensively on the art and animations of 1 character, Vonne.
- Character was based off of a giant mech.
- Character is designed to both walk slowly and hover quickly.
- Character was built in parts and placed into sprite sheets.
- Animated in Unity.
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