Shaun Loh Xian Feng
Game | Narrative Designer
Bobblepop
Game Designer / Producer / Artist
The Game
BobblePop is a 2D-platformer that combines traditional platforming with the main mechanic of an old favorite, Puzzle Bobble.
Play as a slime who uses coloured orbs to solve puzzles, complete stages and pop bobbles. Escape the lab where you were created and experience the world.
Try the game!
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Pause Screen
Watch Slimy build a bridge.
Project Duration
4
Months
Team Size
4
Game Engine
Platform
Responsibilities
Game Designer
- Focused on mechanics design and level design.
- Adapted Puzzle Bobble's bursting mechanics for a platformer.
- Used the mechanic as a base to design various puzzles.
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- Balanced main character's traversal metrics.
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- Created levels that are progressively more complex.
- Combining simpler puzzles as well as tightening the need for precision.
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Artist
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- Worked primarily in Photoshop.
- Created 2D sprites in Photoshop.​
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- Created environment and character concepts.
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- Drew wire-frame and concepts for game UI and menu.
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- Created and designed tutorial panels for in-game use.
- Inspired by holographic panels, which fits the game theme.
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Early concept for chromas, collectibles for the game.
Instructions, part of tutorial. Made to look like holographic images.
Early mockup of Main Menu. Includes all required elements.